#pragma once

class ServerSession;
class Handler_AU_AUTH
{
public:
	Handler_AU_AUTH(void);
	~Handler_AU_AUTH(void);
	static VOID OnAU_AUTH_S2S_ASK_NEWCLIENT( ServerSession * pServerSession, MSG_BASE * pMsg, WORD wSize );
	static VOID OnAU_AUTH_S2S_ASK_PC_LOGOUT( ServerSession * pServerSession, MSG_BASE * pMsg, WORD wSize );
	static VOID OnAU_AUTH_S2S_AUTH2GAME_STATUS( ServerSession * pServerSession, MSG_BASE * pMsg, WORD wSize );
};
